![RetroFab](https://img.itch.zone/aW1nLzg3MzUwODcucG5n/original/nLiZSj.png)
RetroFab
Playable 3D simulations of classic handheld electronic games including packaging and browseable instruction guides.
Playable 3D simulations of vintage electronic games
Game & Watch, Nintendo, Konami, Coleco, Tiger Electronics, Handheld, LCD, Simulation, Emulator, Simulator, 3D, Vintage Electronic Game, Itizso
RetroFab is a new online collection of vintage electronic game simulations that can be played in the browser.
I am now releasing in to early access the first (of hopefully many) simulations in this collection.
Latest News: RetroFab now supports gamepads and touchscreens!
Features
Each simulation in this collection contains the following:
![](https://img.itch.zone/aW1nLzg0OTk2NDQucG5n/original/ptwOzj.png)
Gameplay
Playable 3D simulation
of original electronic device
of original electronic device
![](https://img.itch.zone/aW1nLzg0OTk2NTIucG5n/original/Yzzhcs.png)
Box Art
Rotatable 3D views
of original packaging
of original packaging
![](https://img.itch.zone/aW1nLzg0OTk2NTUucG5n/original/UeMNE%2F.png)
Instructions
Browseable scans of
original instruction guides
original instruction guides
Acclaim™ Entertainment Inc.
Acclaim™ Entertainment was an American video game publisher that entered the electronic video game market in the early 1990s with a series of handheld LCD games based on popular licenses.
Atari® Inc.
Atari is an American video game developer and home computer company that entered the handheld electronic game market in 1978.
Bandai® Electronics
Bandai was a Japanese toy manufacturer and distributor that entered the portable video game market in the 1980s with a series of handheld electronic LCD games.
Casio
Casio Computer Co., Ltd. is a Japanese multinational electronics corporation that produced a series of handheld electronic games starting in the 1980s.
Coleco
Coleco Industries, Inc. was a successful American toy company
that entered the portable video game market in the 1980's with a series of electronic game consoles
that included this popular line of licensed Mini-Arcade tabletop games.
Elektronika
Elektronika was a Soviet electronics manufacturer that entered the electronic video game market
in the mid 1980s with a series of Nintendo Game & Watch clones.
in the mid 1980s with a series of Nintendo Game & Watch clones.
Epoch
Epoch Co., Ltd. is a Japanese toy and computer games company that released a series of electronic LCD games starting in the late 1980s.
Gakken
Gakken Holdings Co., Ltd. is a Japanese publishing company that released a series of electronic handheld games starting in the early 1980s.
Hasbro® Inc.
Hasbro is an American toy and media company that owns various brands including the handheld electronic products of Milton Bradley and Parker Brothers.
Konami
Konami Co. Ltd. was a successful Japanese arcade
video game developer and publisher that released a series of licensed portable
handeld electronic games.
Ludotronic
Ludotronic was a French electronics company that started distributing handheld electronic games
in the early 1980s, most of which were licensed from other manufacturers.
in the early 1980s, most of which were licensed from other manufacturers.
Mattel Electronics
Mattel is an American toy manufacturer that was the first company to enter the portable game market in the 1970s with a series of handheld electronic games.
Micro Games of America
MGA Entertainment is a privately owned American toy company that released a series
of handheld electronic games starting in the 1990s.
of handheld electronic games starting in the 1990s.
Milton Bradley® Microvision
Milton Bradley was an American board game manufacturer that entered the electronic video game market in 1979 with the release of the Microvision, the first cartridge based handheld game console.
Nelsonic
Nelsonic Industries is an American manufacturing company that released a series of electronic wristwatch games starting in the early 1980s.
Nintendo® Game & Watch
The Game & Watch™ series of dedicated handheld LCD electronic games
marked the first entrance of the Japanese toy company Nintendo into the electronic video game market in the 1980's.
Silver Series
( April 1980 - October 1980 )
In 1980 Nintendo released it's first series of handheld electronic games each featuring a dedicated LCD game with a bonus watch function. The silver metallic front plate gave the series it's name.
Gold Series
( January 1981 - April 1981 )
After the huge success of the Silver Series Nintendo released the next generation of it's Game & Watch™ handhelds the following year, featuring a new alarm function, color background-foils and a distinctive gold metallic front plate.
Wide Screen Series
( June 1981 - April 1982 )
A bigger LCD screen and a brand new box design were the most prominent innovations in Nintendo's follow up to the Gold Series with an impressive line-up of timeless classics.
Featuring a wide LCD screen and impressive line-up of timeless classics (including some of the first licenced titles) Nintendo's Wide Screen Series ranks among some of the most popular Game & Watch™ titles.
Multi Screen Series
( May 1982 - August 1989 )
In 1982 Nintendo introduced the innovative Multi Screen series whose most prominent feature was the use of two LCD screens in one foldable handheld with beautiful background-foil artwork and fine LCD elements.
New Wide Screen Series
( October 1982 - October 1991 )
Nintendo made further subtle improvements to the earlier Wide Screen series with a new box design featuring vivid artwork and a more colorful metallic front plate making the single screen LCD handhelds even classier.
Table Top Series
( April 1983 - August 1983 )
Nintendo fulfilled the dream of many gamers to have their own mini arcade machine with the introduction of the Table Top Series which featured full color LCD graphics for the first time.
Panorama Screen Series
( August 1983 - September 1984 )
A few months after the introduction of the Table Top Series, Nintendo released a refinement of that technology in the form of the more portable Panorama Screen Series\.
Micro Vs. System
( July 1984 - November 1984 )
The Micro Vs. System introduced two-player gaming to the Game & Watch™ series by attaching two wired controllers to a foldable unit that featured a wide LCD screen.
Crystal Screen Series
( June 1986 - November 1986 )
The Crystal Screen series introduced a new wide format translucent LCD handheld featuring a transparent see-thru screen and innovative side-scrolling gameplay.
SuperColor Series
( February 1984 )
Featuring a colored LCD screen that no longer required an external light source (required by the Table Top and Panorama Screen series) and a new large portrait format LCD screen, the Super Color Series was perfectly suited for the two games released in this format.
Special Editions
( August 1987 )
Nintendo released a limited edition of it's Super Mario Bros handheld LCD game as a prize for winners of a competition it held in 1987. Only 10,000 copies were given away, making it the most rare of the 3 Game & Watch versions of the game.
Nintendo® Game Boy
Following the success of the Game & Watch™ series Nintendo used similar
LCD technology to introduce the innovative cartridge-based Game Boy™ handheld electronic game console in 1989.
Some of the original Game & Watch™ titles were republished as collections for the Game Boy™.
Nintendo® DS
In 2004 Nintendo released the Nintendo DS™, a dual screen handheld electronic game console.
Some of the original Game & Watch™ titles were republished as collections for the Nintendo DS™.
Some of the original Game & Watch™ titles were republished as collections for the Nintendo DS™.
Parker Brothers®
Parker Brothers was an American board game manufacturer (later acquired by Hasbro)
that entered the electronic game market in the late 1970s with a series of handheld LED games.
that entered the electronic game market in the late 1970s with a series of handheld LED games.
Tiger® Electronics
Tiger Electronics Ltd. was an independent American toy manufacturer best known for their affordable series of dedicated handheld LCD games based on popular licenses.
TOMY Company, Ltd.
TOMY is a Japanese entertainment company that makes children's toys and merchandise
including a series of electronic games in the early 1980s.
including a series of electronic games in the early 1980s.
Updated | 12 days ago |
Status | In development |
Platforms | HTML5 |
Rating | Rated 5.0 out of 5 stars (138 total ratings) |
Author | Itizso |
Genre | Simulation |
Tags | 3D, Retro |
Development log
- RetroFab 0.9.8 out now!Aug 10, 2023
- RetroFab 0.9.7 out now!Mar 27, 2023
- RetroFab 0.9.6 - 3D BackgroundsJan 15, 2023
Comments
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Incredible, I am really enjoying your contribution; it reminds me of my childhood! Congratulations on your great contribution. I just miss the Game & Watch Squish
Thanks for playing! I do plan to eventually add the remaining G&W titles to the collection :)
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Super ultra fantastic amazing !!!
Gakken runaway please
I've done some initial work on it already, but I still need to find scans of the instructions.
Love this! So good playing Mickey & Donald again. I owned quite a few of these G&W handhelds as a kid!
Noticed something odd while playing Fire Attack—I played an entire game (A) up to a score north of 400, yet I did not have a single enemy attack the top left & right corners of the fort. Unless i accidentally entered a cheat mode?
Also some games seem to have a noticeable lag issue with the controls (e.g. Donkey Kong 1, 2 and JR) which can lead to misjudged jumps etc.
Appreciate it!
Thanks for playing!
Both issues are probably related to performance. Try changing to a lower quality setting through the options menu [keyboard shortcut: F4]. Also choosing one of the simpler backgrounds and exiting full screen will help.
Is there any way you could add the Fantasy Zone Pocket Boy?
https://segaretro.org/Fantasy_Zone_(Pocket_Boy)
The Fantasy Zone community (which DOES exist believe it or not) would consider you a GOD if you somehow managed to add that, cuz it's the most inaccessible game in the series, since real units are often very rare and expensive.
Looks interesting! Thanks for the suggestion. I'll do some research to see if a simulation is possible.
Thanks mate for continuing to keep these games alive. I share your site with as many as I can.... My brother had the PAC MAN wrist watch that I also took to school to show to my friends. And this is a great reproduction. Thanks
I really appreciate the hard work you put into this archive. From years ago now when I requested Mario Cement Factory table top, Balloon Fight and Climber to be added to the library, you have been so accomidating and added them for mine and many people's pleasure, and your consideration to add more for everyone, is a testament to your highest standard of work and dedication to this art. Always gratefull, and the best of luck in all of your future projects.
Thanks for the feedback! It's great to hear these simulations continue to bring back childhood memories of playing these games.
Could you add Hokuto no Ken game?
I'll see what I can find.
Thank You Thank You Thank You Thank You Thank You Thank You Itizso for Adding Snoopy Tennis to RetroFab! Now add Game & Watch Collection 2 for DS to RetroFab since you added the first one.![](https://img.itch.zone/aW1nLzE2ODQxNTE3LnBuZw==/original/3I2BM5.png)
Me harían muy feliz si hacen el juego CASIO SG-11 SOCCER FOOTBALL GAME !!!
Thanks for the suggestion!
messi simulator
I don't think Game B scores correctly in Diamond Hunt. The manual says that successfully crossing Game B should award 50 points, but every time I've done it, I haven't received any.
In addition, Donkey Kong Jr. (Tabletop/Panorama) has a really weird bug where nothing in the game moves after I unlock DK's final chain except for DK Jr. himself until I hit a bird with fruit, die, or unlock DK's next chain. I know you're busy with the next version of RetroFab right now, but I hope that these issues can be addressed quickly. Keep up the good work!
Thanks for your feedback. In Diamond Hunt the 50 points is awarded for crossing the middle screen only if you are playing just Game B. If you're playing all three games together (Game ABC) then it doesn't add 50 points.
Thanks for reporting your issue with Donkey Kong Jr. I wasn't able to replicate the problem in a few quick playthroughs that I did just now (I was able to unlock all 4 chains without any problem), but I'll keep trying to see if I can recreate your scenario with more testing.
I just confirmed that the scoring for Game B works properly. It feels like the manual should have mentioned that Game ABC would score the second screen differently, but this IS Vtech we're dealing with here.
For Donkey Kong Jr., I just played both the Table Top and Panorama versions again until I got the fourth unlock and they both froze everything but DK Jr. and DK Sr. again. The birds, balloons, and umbrellas all stayed frozen in place until I got the next unlock.
P.S. How easily can you add the Nintendo Mini Classics to the lineup?
I managed to find the issue with DK Jr! It's now fixed for both tabletop and panorama :)
Just seen a video of a retro shop selling Tiger Electronics' Pink Panther game. Would be great to play that here if possible one day.
https://pinkpanther.fandom.com/wiki/Tiger_Electronics_-_The_Pink_Panther_-_LCD_H...
Thanks for sharing! Apparently there are around nine games in this 'Long Screen' series by Tiger Electronics. Looks interesting.
Great job on Shark Attack. I'm loving playing each new release with the RetroFab enhanced artwork. It adds a whole extra dimension to the experience of playing these classic hand held games. Keep up the great work!
Thanks! It's great to hear these enhancements add to the experience of playing these vintage electronic games.
Hey, the added touch screen compatibility is great! But I'm having a problem, it's that when I play in a game boy, I don't know if it happens with anything else but my screen automatically switches to portrait mode. I can get it back to landscape by leaving full screen mode, switching to landscape and going back in, but I think it's pretty annyoing for tablet users like me. I don't know if it's intentional or unintentional, but please either remove this since people who want to play on portrait mode just can change to portrait mode manually or fix it if it's not intentional!
Thanks for playing! Unfortunately, mobile orientation is an itch.io project setting and there isn't a way to set it differently for phones versus tablets :(
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I'm loving Konami's Star Trek! Sounds and plays great.
Thanks! Enjoy :)
Great job on Star Trek 25TH Anniversary! Until now I couldn't find a emulated version that had the voices and extra sound effects of the original. And the color version of the artwork looks amazing!
Thanks! I'm glad you liked it.
Wanted to let you know about an inaccuracy on Turtle Bridge. Despite the manual saying the range of points per round trip is 2-12 depending on speed, the actual max is 10. In your simulation, the max is 11. This can be easily seen when the game first starts, and you can move as fast as possible, due to no turtles diving down yet.
Thanks for your feedback and helping to improve the accuracy of this simulation! I've updated the simulation of Turtle Bridge accordingly.
On Diamonds Hunt, on real hardware, when you hold right or left while jumping, the character will go to the held on direction at the very moment he lands back, in your simulation, he doesn't move at all after landing back unless you press a direction again.
Also, in the grotto, I noticed the snake can kill you, which is not possible on real hardware while you are in the grotto.
Would it be possible to fix these inaccuracies?
Thanks for your amazing work by the way!
Thanks for the feedback! I've created a topic for this in the community forum and uploaded a test build there with these changes for you to try out.
Very well replicated but there is one problem : in Diamonds Hunt (and probably other platformers) when you hold right or left while jumping, on the real device, the player character goes in the held down direction as soon as it touches the ground! But instead on your simulation, the character doesn't move when you hold a direction when jumping, so you have to press as soon as your character touches the ground instead of just holding and this makes you lose a little bit of time each times! It would be cool if you could change that so it's more accurate to the original gameplay! ;)
i never played yahtzee in my entire life..¡but thanks!
You're welcome. Enjoy!
Hi lupinoxp. You can message me through the discussion forum.
Thanks for your suggestion for improving the simulation. I've added a topic for this in the community forum and created a dev build with some changes to the difficulty progression for you to try out.
FREAKING. AMAZING!
Thanks! Enjoy :)
The Vtech triscreen Diamond Hunt, yet another great realization!!
Respect, my friend.
Thanks! Glad you enjoyed it.
This site is absolutely AMAZING! Keep up the great work.
Thanks! Enjoy :)
How to go to my collection?
Have you tried the "Add To Collection" link in the top right of this page?
yes
oh i just found it
thank
why u realese a game every 5 decades
Dude, what do you mean? There are over 100 games released here over the past two years... that's like one every week!
oh,i mean that he realese consoles that nobody knows and¿wheres my zelda game and watch?(im not hating it, is the best lcd game compilation ever)
ok
If possible one day put the brick game portable
yea..
se que podria sonar bien tonto pero ¿podrian añadir los juegitos de sega que vendian en macdonals?
IN INGLISH:I know it might sound really silly but could you add the little Sega games that they sold at McDonald's?
You can find simulations of a lot of them here :)
thanks
One of them can be played online here. ;)
NAMCO tambien saco algunos buenos titulos, entre ellos el Pac-Land, era genial. si lo pudieran recrear seria fantastico!!!
hola, les escribo desde Argentina. Excelente el trabajo que han realizado! es grandioso volver a jugar estos juegos, super realista!
Podrán incorporar juegos CASIO, como CRAZY BEE, CROSS FIGHTER, ETC.
Saludos y gracias
¡por fin alguien que habla español aqui!
Thanks for playing and for the great suggestions :)
can u put the zelda game and watch version plz
Is it possible to add the diagonal jump in Donkey Kong II? I think all these are wonderfully made but the lack of Diagonal Jumping, a technique I always use o real hardware really hampers my DKII experience, I'd gladly record a video and show you what I mean on real my real G&W DK II but my jump button hasn't been working right since January and while I wait for a friend to have some free time to repair it I've been trying to play this version instead, sadly it really throws me off because I can't jump diagonally, something I'm used to doing in Donkey Kong II since I was a kid. I tried it with both a controller and keyboard and it doesn't work.
Also I really love your version of the game's background image, absolutely phenomenal.
Oh that's interesting. I've created a test build with this behavior and posted a link to it in the community forum. Let me know on there if it works as you've described.
This is awesome, very impressive. I am impressed how you managed to emulate these, even down to using a unique UI, where as with normal downloader emulators just have you launch the game file. Highly recommend you check this out if you’re looking for retro stuff.
Thanks! I appreciate the feedback :)
Amazing!!
Thanks :)
Hello! I love RetroFab, and I really hope we get to see more in the future, but I did want to report 3 bugs I noticed. 1: Muting Game & Watches on mobile doesn’t really work that well, the audio still plays anyway. 2: Donkey Kong 3 randomly freezes. I don’t know if it’s my computer, but in the middle of the game, for no reason, DK3 just freezes! All I can do is open and close the Game & Watch. And 3: Balloon Fight’s miss system. In Balloon Fight, 100 points is 1 life, but even if I have over 100 points and get a miss (therefore letting me continue to play), the UI fades back in, as if the game was set to Time or ACL. This doesn’t let me pause the game. I hope these bugs can get fixed soon, as I absolutely adore your work (and that Balloon Fight is my favorite G&W lol)! I hope this isn’t too much trouble!
Thanks for the bug report. I'll see what I can do to fix them.
If you find any other bugs you can report them in the community forum.
The issue with Balloon Fight (wide screen and crystal screen) should now be fixed :)
Thanks for helping improve the quality of these simulations.
Thanks!
very cool
Thanks :) Enjoy!
Again, very nice job on Bart vs Homersaurus & Mario The Juggler. You keep impressing me, mate.
Thanks :)
Amazing, absolutely amazing. These games are great. My favorite games are definitely: POPEYE (Panorama Screen & Tabletop Series), DONKEY KONG (Multiscreen Series), ASTERIX (Ludotronic), SUPER MARIO BROS. (Crystal Screen Series & New Wide Screen Series).
Continue doing this, your work is amazing!!!
Thank you for your feedback!
It's much appreciated :)
This is amazing. Your work is absolutely incredible. Keep it up!!!
Thanks for playing!