These are amazing, I’m so glad you are making these! Have you ever considered bringing some to the Panic Playdate? It’s the perfect console for these type of games because of its screen. Some people have brought a few of the g&w titles over already and they look great and play great on it.
Incredible, I am really enjoying your contribution; it reminds me of my childhood! Congratulations on your great contribution. I just miss the Game & Watch Squish
Love this! So good playing Mickey & Donald again. I owned quite a few of these G&W handhelds as a kid!
Noticed something odd while playing Fire Attack—I played an entire game (A) up to a score north of 400, yet I did not have a single enemy attack the top left & right corners of the fort. Unless i accidentally entered a cheat mode?
Also some games seem to have a noticeable lag issue with the controls (e.g. Donkey Kong 1, 2 and JR) which can lead to misjudged jumps etc.
Both issues are probably related to performance. Try changing to a lower quality setting through the options menu [keyboard shortcut: F4]. Also choosing one of the simpler backgrounds and exiting full screen will help.
The Fantasy Zone community (which DOES exist believe it or not) would consider you a GOD if you somehow managed to add that, cuz it's the most inaccessible game in the series, since real units are often very rare and expensive.
Thanks mate for continuing to keep these games alive. I share your site with as many as I can.... My brother had the PAC MAN wrist watch that I also took to school to show to my friends. And this is a great reproduction. Thanks
I really appreciate the hard work you put into this archive. From years ago now when I requested Mario Cement Factory table top, Balloon Fight and Climber to be added to the library, you have been so accomidating and added them for mine and many people's pleasure, and your consideration to add more for everyone, is a testament to your highest standard of work and dedication to this art. Always gratefull, and the best of luck in all of your future projects.
Thank You Thank You Thank You Thank You Thank You Thank You Itizso for Adding Snoopy Tennis to RetroFab! Now add Game & Watch Collection 2 for DS to RetroFab since you added the first one.
I don't think Game B scores correctly in Diamond Hunt. The manual says that successfully crossing Game B should award 50 points, but every time I've done it, I haven't received any.
In addition, Donkey Kong Jr. (Tabletop/Panorama) has a really weird bug where nothing in the game moves after I unlock DK's final chain except for DK Jr. himself until I hit a bird with fruit, die, or unlock DK's next chain. I know you're busy with the next version of RetroFab right now, but I hope that these issues can be addressed quickly. Keep up the good work!
Thanks for your feedback. In Diamond Hunt the 50 points is awarded for crossing the middle screen only if you are playing just Game B. If you're playing all three games together (Game ABC) then it doesn't add 50 points.
Thanks for reporting your issue with Donkey Kong Jr. I wasn't able to replicate the problem in a few quick playthroughs that I did just now (I was able to unlock all 4 chains without any problem), but I'll keep trying to see if I can recreate your scenario with more testing.
I just confirmed that the scoring for Game B works properly. It feels like the manual should have mentioned that Game ABC would score the second screen differently, but this IS Vtech we're dealing with here.
For Donkey Kong Jr., I just played both the Table Top and Panorama versions again until I got the fourth unlock and they both froze everything but DK Jr. and DK Sr. again. The birds, balloons, and umbrellas all stayed frozen in place until I got the next unlock.
P.S. How easily can you add the Nintendo Mini Classics to the lineup?
Great job on Shark Attack. I'm loving playing each new release with the RetroFab enhanced artwork. It adds a whole extra dimension to the experience of playing these classic hand held games. Keep up the great work!
Hey, the added touch screen compatibility is great! But I'm having a problem, it's that when I play in a game boy, I don't know if it happens with anything else but my screen automatically switches to portrait mode. I can get it back to landscape by leaving full screen mode, switching to landscape and going back in, but I think it's pretty annyoing for tablet users like me. I don't know if it's intentional or unintentional, but please either remove this since people who want to play on portrait mode just can change to portrait mode manually or fix it if it's not intentional!
Thanks for playing! Unfortunately, mobile orientation is an itch.io project setting and there isn't a way to set it differently for phones versus tablets :(
Great job on Star Trek 25TH Anniversary! Until now I couldn't find a emulated version that had the voices and extra sound effects of the original. And the color version of the artwork looks amazing!
Wanted to let you know about an inaccuracy on Turtle Bridge. Despite the manual saying the range of points per round trip is 2-12 depending on speed, the actual max is 10. In your simulation, the max is 11. This can be easily seen when the game first starts, and you can move as fast as possible, due to no turtles diving down yet.
On Diamonds Hunt, on real hardware, when you hold right or left while jumping, the character will go to the held on direction at the very moment he lands back, in your simulation, he doesn't move at all after landing back unless you press a direction again.
Also, in the grotto, I noticed the snake can kill you, which is not possible on real hardware while you are in the grotto.
Would it be possible to fix these inaccuracies? Thanks for your amazing work by the way!
Very well replicated but there is one problem : in Diamonds Hunt (and probably other platformers) when you hold right or left while jumping, on the real device, the player character goes in the held down direction as soon as it touches the ground! But instead on your simulation, the character doesn't move when you hold a direction when jumping, so you have to press as soon as your character touches the ground instead of just holding and this makes you lose a little bit of time each times! It would be cool if you could change that so it's more accurate to the original gameplay! ;)
I love your version of the tomy sky attack! There is just one teeny
tiney thing. On the original providing you don't miss on your bonus
rounds the enemy ships are at full speed at 1,800 which yours matches up
to, however I feel they need speeding up a bit at that level and pahaps
fire at you little more often. Is there a chance of you making this
change? If not it's cool but I have rolled the score over and got passed
10k lol. Cheers Matt
Thanks for your suggestion for improving the simulation. I've added a topic for this in the community forum and created a dev build with some changes to the difficulty progression for you to try out.
Patience is a virtue... Zelda has a quite complex gameplay.
Itiszo has been working on it in the past, i'm sure he'll finish it some day.
To make these games accurate, a lot of research is needed, so the more complex the gameplay, the more time it takes.
hola, les escribo desde Argentina. Excelente el trabajo que han realizado! es grandioso volver a jugar estos juegos, super realista! Podrán incorporar juegos CASIO, como CRAZY BEE, CROSS FIGHTER, ETC. Saludos y gracias
Is it possible to add the diagonal jump in Donkey Kong II? I think all these are wonderfully made but the lack of Diagonal Jumping, a technique I always use o real hardware really hampers my DKII experience, I'd gladly record a video and show you what I mean on real my real G&W DK II but my jump button hasn't been working right since January and while I wait for a friend to have some free time to repair it I've been trying to play this version instead, sadly it really throws me off because I can't jump diagonally, something I'm used to doing in Donkey Kong II since I was a kid. I tried it with both a controller and keyboard and it doesn't work.
Also I really love your version of the game's background image, absolutely phenomenal.
Oh that's interesting. I've created a test build with this behavior and posted a link to it in the community forum. Let me know on there if it works as you've described.
This is awesome, very impressive. I am impressed how you managed to emulate these, even down to using a unique UI, where as with normal downloader emulators just have you launch the game file. Highly recommend you check this out if you’re looking for retro stuff.
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Again, nice work on Sunwing's Pirate & Radio Shack's Highway. Well done.
Thanks!
could you possibly add the brick game 9999 in 1 any variation of it
These are amazing, I’m so glad you are making these! Have you ever considered bringing some to the Panic Playdate? It’s the perfect console for these type of games because of its screen. Some people have brought a few of the g&w titles over already and they look great and play great on it.
Thanks for the suggestion!
this game is full of retro games some are from realsed games like cuphead i give it 10/10
Amazing! Love them all!
Thanks for playing!
Any way (or plans) to play these devices offline?
Congrats on these wonderful recreations!
A desktop app to play the sims offline is in development.
More details and download available here.
Incredible, I am really enjoying your contribution; it reminds me of my childhood! Congratulations on your great contribution. I just miss the Game & Watch Squish
Thanks for playing! I do plan to eventually add the remaining G&W titles to the collection :)
Apkcombo.com Gakken runaway apk file get
Super ultra fantastic amazing !!!
Gakken runaway please
I've done some initial work on it already, but I still need to find scans of the instructions.
Love this! So good playing Mickey & Donald again. I owned quite a few of these G&W handhelds as a kid!
Noticed something odd while playing Fire Attack—I played an entire game (A) up to a score north of 400, yet I did not have a single enemy attack the top left & right corners of the fort. Unless i accidentally entered a cheat mode?
Also some games seem to have a noticeable lag issue with the controls (e.g. Donkey Kong 1, 2 and JR) which can lead to misjudged jumps etc.
Appreciate it!
Thanks for playing!
Both issues are probably related to performance. Try changing to a lower quality setting through the options menu [keyboard shortcut: F4]. Also choosing one of the simpler backgrounds and exiting full screen will help.
Is there any way you could add the Fantasy Zone Pocket Boy?
https://segaretro.org/Fantasy_Zone_(Pocket_Boy)
The Fantasy Zone community (which DOES exist believe it or not) would consider you a GOD if you somehow managed to add that, cuz it's the most inaccessible game in the series, since real units are often very rare and expensive.
Looks interesting! Thanks for the suggestion. I'll do some research to see if a simulation is possible.
Thanks mate for continuing to keep these games alive. I share your site with as many as I can.... My brother had the PAC MAN wrist watch that I also took to school to show to my friends. And this is a great reproduction. Thanks
I really appreciate the hard work you put into this archive. From years ago now when I requested Mario Cement Factory table top, Balloon Fight and Climber to be added to the library, you have been so accomidating and added them for mine and many people's pleasure, and your consideration to add more for everyone, is a testament to your highest standard of work and dedication to this art. Always gratefull, and the best of luck in all of your future projects.
Thanks for the feedback! It's great to hear these simulations continue to bring back childhood memories of playing these games.
I'll see what I can find.
Thank You Thank You Thank You Thank You Thank You Thank You Itizso for Adding Snoopy Tennis to RetroFab! Now add Game & Watch Collection 2 for DS to RetroFab since you added the first one.
Me harían muy feliz si hacen el juego CASIO SG-11 SOCCER FOOTBALL GAME !!!
Thanks for the suggestion!
messi simulator
I don't think Game B scores correctly in Diamond Hunt. The manual says that successfully crossing Game B should award 50 points, but every time I've done it, I haven't received any.
In addition, Donkey Kong Jr. (Tabletop/Panorama) has a really weird bug where nothing in the game moves after I unlock DK's final chain except for DK Jr. himself until I hit a bird with fruit, die, or unlock DK's next chain. I know you're busy with the next version of RetroFab right now, but I hope that these issues can be addressed quickly. Keep up the good work!
Thanks for your feedback. In Diamond Hunt the 50 points is awarded for crossing the middle screen only if you are playing just Game B. If you're playing all three games together (Game ABC) then it doesn't add 50 points.
Thanks for reporting your issue with Donkey Kong Jr. I wasn't able to replicate the problem in a few quick playthroughs that I did just now (I was able to unlock all 4 chains without any problem), but I'll keep trying to see if I can recreate your scenario with more testing.
I just confirmed that the scoring for Game B works properly. It feels like the manual should have mentioned that Game ABC would score the second screen differently, but this IS Vtech we're dealing with here.
For Donkey Kong Jr., I just played both the Table Top and Panorama versions again until I got the fourth unlock and they both froze everything but DK Jr. and DK Sr. again. The birds, balloons, and umbrellas all stayed frozen in place until I got the next unlock.
P.S. How easily can you add the Nintendo Mini Classics to the lineup?
I managed to find the issue with DK Jr! It's now fixed for both tabletop and panorama :)
Just seen a video of a retro shop selling Tiger Electronics' Pink Panther game. Would be great to play that here if possible one day.
https://pinkpanther.fandom.com/wiki/Tiger_Electronics_-_The_Pink_Panther_-_LCD_H...
Thanks for sharing! Apparently there are around nine games in this 'Long Screen' series by Tiger Electronics. Looks interesting.
Great job on Shark Attack. I'm loving playing each new release with the RetroFab enhanced artwork. It adds a whole extra dimension to the experience of playing these classic hand held games. Keep up the great work!
Thanks! It's great to hear these enhancements add to the experience of playing these vintage electronic games.
Hey, the added touch screen compatibility is great! But I'm having a problem, it's that when I play in a game boy, I don't know if it happens with anything else but my screen automatically switches to portrait mode. I can get it back to landscape by leaving full screen mode, switching to landscape and going back in, but I think it's pretty annyoing for tablet users like me. I don't know if it's intentional or unintentional, but please either remove this since people who want to play on portrait mode just can change to portrait mode manually or fix it if it's not intentional!
Thanks for playing! Unfortunately, mobile orientation is an itch.io project setting and there isn't a way to set it differently for phones versus tablets :(
Hi Itizso ! We have something great for you! Please check backtobox.net and write Us ! We are going to share our work with you
I'm loving Konami's Star Trek! Sounds and plays great.
Thanks! Enjoy :)
Great job on Star Trek 25TH Anniversary! Until now I couldn't find a emulated version that had the voices and extra sound effects of the original. And the color version of the artwork looks amazing!
Thanks! I'm glad you liked it.
Wanted to let you know about an inaccuracy on Turtle Bridge. Despite the manual saying the range of points per round trip is 2-12 depending on speed, the actual max is 10. In your simulation, the max is 11. This can be easily seen when the game first starts, and you can move as fast as possible, due to no turtles diving down yet.
Thanks for your feedback and helping to improve the accuracy of this simulation! I've updated the simulation of Turtle Bridge accordingly.
On Diamonds Hunt, on real hardware, when you hold right or left while jumping, the character will go to the held on direction at the very moment he lands back, in your simulation, he doesn't move at all after landing back unless you press a direction again.
Also, in the grotto, I noticed the snake can kill you, which is not possible on real hardware while you are in the grotto.
Would it be possible to fix these inaccuracies?
Thanks for your amazing work by the way!
Thanks for the feedback! I've created a topic for this in the community forum and uploaded a test build there with these changes for you to try out.
Very well replicated but there is one problem : in Diamonds Hunt (and probably other platformers) when you hold right or left while jumping, on the real device, the player character goes in the held down direction as soon as it touches the ground! But instead on your simulation, the character doesn't move when you hold a direction when jumping, so you have to press as soon as your character touches the ground instead of just holding and this makes you lose a little bit of time each times! It would be cool if you could change that so it's more accurate to the original gameplay! ;)
i never played yahtzee in my entire life..¡but thanks!
You're welcome. Enjoy!
Hi lupinoxp. You can message me through the discussion forum.
I love your version of the tomy sky attack! There is just one teeny tiney thing. On the original providing you don't miss on your bonus rounds the enemy ships are at full speed at 1,800 which yours matches up to, however I feel they need speeding up a bit at that level and pahaps fire at you little more often. Is there a chance of you making this change? If not it's cool but I have rolled the score over and got passed 10k lol. Cheers Matt
Thanks for your suggestion for improving the simulation. I've added a topic for this in the community forum and created a dev build with some changes to the difficulty progression for you to try out.
FREAKING. AMAZING!
Thanks! Enjoy :)
The Vtech triscreen Diamond Hunt, yet another great realization!!
Respect, my friend.
Thanks! Glad you enjoyed it.
This site is absolutely AMAZING! Keep up the great work.
Thanks! Enjoy :)
How to go to my collection?
Have you tried the "Add To Collection" link in the top right of this page?
yes
oh i just found it
thank
why u realese a game every 5 decades
Dude, what do you mean? There are over 100 games released here over the past two years... that's like one every week!
oh,i mean that he realese consoles that nobody knows and¿wheres my zelda game and watch?(im not hating it, is the best lcd game compilation ever)
ok
If possible one day put the brick game portable
yea..
se que podria sonar bien tonto pero ¿podrian añadir los juegitos de sega que vendian en macdonals?
IN INGLISH:I know it might sound really silly but could you add the little Sega games that they sold at McDonald's?
You can find simulations of a lot of them here :)
thanks
One of them can be played online here. ;)
NAMCO tambien saco algunos buenos titulos, entre ellos el Pac-Land, era genial. si lo pudieran recrear seria fantastico!!!
hola, les escribo desde Argentina. Excelente el trabajo que han realizado! es grandioso volver a jugar estos juegos, super realista!
Podrán incorporar juegos CASIO, como CRAZY BEE, CROSS FIGHTER, ETC.
Saludos y gracias
¡por fin alguien que habla español aqui!
Thanks for playing and for the great suggestions :)
can u put the zelda game and watch version plz
Is it possible to add the diagonal jump in Donkey Kong II? I think all these are wonderfully made but the lack of Diagonal Jumping, a technique I always use o real hardware really hampers my DKII experience, I'd gladly record a video and show you what I mean on real my real G&W DK II but my jump button hasn't been working right since January and while I wait for a friend to have some free time to repair it I've been trying to play this version instead, sadly it really throws me off because I can't jump diagonally, something I'm used to doing in Donkey Kong II since I was a kid. I tried it with both a controller and keyboard and it doesn't work.
Also I really love your version of the game's background image, absolutely phenomenal.
Oh that's interesting. I've created a test build with this behavior and posted a link to it in the community forum. Let me know on there if it works as you've described.
This is awesome, very impressive. I am impressed how you managed to emulate these, even down to using a unique UI, where as with normal downloader emulators just have you launch the game file. Highly recommend you check this out if you’re looking for retro stuff.
Thanks! I appreciate the feedback :)
Amazing!!
Thanks :)