I don't think Game B scores correctly in Diamond Hunt. The manual says that successfully crossing Game B should award 50 points, but every time I've done it, I haven't received any.
In addition, Donkey Kong Jr. (Tabletop/Panorama) has a really weird bug where nothing in the game moves after I unlock DK's final chain except for DK Jr. himself until I hit a bird with fruit, die, or unlock DK's next chain. I know you're busy with the next version of RetroFab right now, but I hope that these issues can be addressed quickly. Keep up the good work!
Thanks for your feedback. In Diamond Hunt the 50 points is awarded for crossing the middle screen only if you are playing just Game B. If you're playing all three games together (Game ABC) then it doesn't add 50 points.
Thanks for reporting your issue with Donkey Kong Jr. I wasn't able to replicate the problem in a few quick playthroughs that I did just now (I was able to unlock all 4 chains without any problem), but I'll keep trying to see if I can recreate your scenario with more testing.
I just confirmed that the scoring for Game B works properly. It feels like the manual should have mentioned that Game ABC would score the second screen differently, but this IS Vtech we're dealing with here.
For Donkey Kong Jr., I just played both the Table Top and Panorama versions again until I got the fourth unlock and they both froze everything but DK Jr. and DK Sr. again. The birds, balloons, and umbrellas all stayed frozen in place until I got the next unlock.
P.S. How easily can you add the Nintendo Mini Classics to the lineup?
Great job on Shark Attack. I'm loving playing each new release with the RetroFab enhanced artwork. It adds a whole extra dimension to the experience of playing these classic hand held games. Keep up the great work!
Hey, the added touch screen compatibility is great! But I'm having a problem, it's that when I play in a game boy, I don't know if it happens with anything else but my screen automatically switches to portrait mode. I can get it back to landscape by leaving full screen mode, switching to landscape and going back in, but I think it's pretty annyoing for tablet users like me. I don't know if it's intentional or unintentional, but please either remove this since people who want to play on portrait mode just can change to portrait mode manually or fix it if it's not intentional!
Thanks for playing! Unfortunately, mobile orientation is an itch.io project setting and there isn't a way to set it differently for phones versus tablets :(
Great job on Star Trek 25TH Anniversary! Until now I couldn't find a emulated version that had the voices and extra sound effects of the original. And the color version of the artwork looks amazing!
Wanted to let you know about an inaccuracy on Turtle Bridge. Despite the manual saying the range of points per round trip is 2-12 depending on speed, the actual max is 10. In your simulation, the max is 11. This can be easily seen when the game first starts, and you can move as fast as possible, due to no turtles diving down yet.
On Diamonds Hunt, on real hardware, when you hold right or left while jumping, the character will go to the held on direction at the very moment he lands back, in your simulation, he doesn't move at all after landing back unless you press a direction again.
Also, in the grotto, I noticed the snake can kill you, which is not possible on real hardware while you are in the grotto.
Would it be possible to fix these inaccuracies? Thanks for your amazing work by the way!
Very well replicated but there is one problem : in Diamonds Hunt (and probably other platformers) when you hold right or left while jumping, on the real device, the player character goes in the held down direction as soon as it touches the ground! But instead on your simulation, the character doesn't move when you hold a direction when jumping, so you have to press as soon as your character touches the ground instead of just holding and this makes you lose a little bit of time each times! It would be cool if you could change that so it's more accurate to the original gameplay! ;)
I love your version of the tomy sky attack! There is just one teeny
tiney thing. On the original providing you don't miss on your bonus
rounds the enemy ships are at full speed at 1,800 which yours matches up
to, however I feel they need speeding up a bit at that level and pahaps
fire at you little more often. Is there a chance of you making this
change? If not it's cool but I have rolled the score over and got passed
10k lol. Cheers Matt
Thanks for your suggestion for improving the simulation. I've added a topic for this in the community forum and created a dev build with some changes to the difficulty progression for you to try out.
Patience is a virtue... Zelda has a quite complex gameplay.
Itiszo has been working on it in the past, i'm sure he'll finish it some day.
To make these games accurate, a lot of research is needed, so the more complex the gameplay, the more time it takes.
hola, les escribo desde Argentina. Excelente el trabajo que han realizado! es grandioso volver a jugar estos juegos, super realista! Podrán incorporar juegos CASIO, como CRAZY BEE, CROSS FIGHTER, ETC. Saludos y gracias
Is it possible to add the diagonal jump in Donkey Kong II? I think all these are wonderfully made but the lack of Diagonal Jumping, a technique I always use o real hardware really hampers my DKII experience, I'd gladly record a video and show you what I mean on real my real G&W DK II but my jump button hasn't been working right since January and while I wait for a friend to have some free time to repair it I've been trying to play this version instead, sadly it really throws me off because I can't jump diagonally, something I'm used to doing in Donkey Kong II since I was a kid. I tried it with both a controller and keyboard and it doesn't work.
Also I really love your version of the game's background image, absolutely phenomenal.
Oh that's interesting. I've created a test build with this behavior and posted a link to it in the community forum. Let me know on there if it works as you've described.
This is awesome, very impressive. I am impressed how you managed to emulate these, even down to using a unique UI, where as with normal downloader emulators just have you launch the game file. Highly recommend you check this out if you’re looking for retro stuff.
Hello! I love RetroFab, and I really hope we get to see more in the future, but I did want to report 3 bugs I noticed. 1: Muting Game & Watches on mobile doesn’t really work that well, the audio still plays anyway. 2: Donkey Kong 3 randomly freezes. I don’t know if it’s my computer, but in the middle of the game, for no reason, DK3 just freezes! All I can do is open and close the Game & Watch. And 3: Balloon Fight’s miss system. In Balloon Fight, 100 points is 1 life, but even if I have over 100 points and get a miss (therefore letting me continue to play), the UI fades back in, as if the game was set to Time or ACL. This doesn’t let me pause the game. I hope these bugs can get fixed soon, as I absolutely adore your work (and that Balloon Fight is my favorite G&W lol)! I hope this isn’t too much trouble!
Amazing, absolutely amazing. These games are great. My favorite games are definitely: POPEYE (Panorama Screen & Tabletop Series), DONKEY KONG (Multiscreen Series), ASTERIX (Ludotronic), SUPER MARIO BROS. (Crystal Screen Series & New Wide Screen Series).
This is just next-level preservation, dude, keep going! Oh and add Game & Watch Collection 2 and maybe if it's possible add the DSiWare versions of some G&W games.
The games that were rereleased are: Ball, Chef, Donkey Kong Jr., Flagman, Helmet, Judge, Manhole, Mario's Cement Factory and Vermin. Sorry if that's too much for you 😅
And you have Climber! I found a bug that appears after level 5 when you meet the dragon. After that stage the dragon is always present when you are tying to catch the bird, and the sound is the dragon sound after that.
Well done for making it past level 5! And thanks for the bug report. If you find any other bugs you can post it in the community forum and I'll try to fix it for the next release :)
Amazing!!! I don't usually register on gaming sites but I just had to sign up and let you know your work is absolutely incredible. I've been waiting years for something like this. Keep up the great work!
Yeah, it can be. Maybe try using the quick start option to get a game going quickly. Tap on the play icon in the toolbar and select 3 digit game. Then enter your 3 digit guess and press [ENTER]. The HITS tell you how many numbers are correct but not in the right place. The SINKS are how numbers are correct and in the right place. Keep entering numbers till you get 3 SINKS. It helps if you switch to the "collector" background through the options menu [F4]. It will show you each guess you made and the number of hits and sinks. Hope that helps.
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I don't think Game B scores correctly in Diamond Hunt. The manual says that successfully crossing Game B should award 50 points, but every time I've done it, I haven't received any.
In addition, Donkey Kong Jr. (Tabletop/Panorama) has a really weird bug where nothing in the game moves after I unlock DK's final chain except for DK Jr. himself until I hit a bird with fruit, die, or unlock DK's next chain. I know you're busy with the next version of RetroFab right now, but I hope that these issues can be addressed quickly. Keep up the good work!
Thanks for your feedback. In Diamond Hunt the 50 points is awarded for crossing the middle screen only if you are playing just Game B. If you're playing all three games together (Game ABC) then it doesn't add 50 points.
Thanks for reporting your issue with Donkey Kong Jr. I wasn't able to replicate the problem in a few quick playthroughs that I did just now (I was able to unlock all 4 chains without any problem), but I'll keep trying to see if I can recreate your scenario with more testing.
I just confirmed that the scoring for Game B works properly. It feels like the manual should have mentioned that Game ABC would score the second screen differently, but this IS Vtech we're dealing with here.
For Donkey Kong Jr., I just played both the Table Top and Panorama versions again until I got the fourth unlock and they both froze everything but DK Jr. and DK Sr. again. The birds, balloons, and umbrellas all stayed frozen in place until I got the next unlock.
P.S. How easily can you add the Nintendo Mini Classics to the lineup?
I managed to find the issue with DK Jr! It's now fixed for both tabletop and panorama :)
Just seen a video of a retro shop selling Tiger Electronics' Pink Panther game. Would be great to play that here if possible one day.
https://pinkpanther.fandom.com/wiki/Tiger_Electronics_-_The_Pink_Panther_-_LCD_H...
Thanks for sharing! Apparently there are around nine games in this 'Long Screen' series by Tiger Electronics. Looks interesting.
Great job on Shark Attack. I'm loving playing each new release with the RetroFab enhanced artwork. It adds a whole extra dimension to the experience of playing these classic hand held games. Keep up the great work!
Thanks! It's great to hear these enhancements add to the experience of playing these vintage electronic games.
Hey, the added touch screen compatibility is great! But I'm having a problem, it's that when I play in a game boy, I don't know if it happens with anything else but my screen automatically switches to portrait mode. I can get it back to landscape by leaving full screen mode, switching to landscape and going back in, but I think it's pretty annyoing for tablet users like me. I don't know if it's intentional or unintentional, but please either remove this since people who want to play on portrait mode just can change to portrait mode manually or fix it if it's not intentional!
Thanks for playing! Unfortunately, mobile orientation is an itch.io project setting and there isn't a way to set it differently for phones versus tablets :(
Hi Itizso ! We have something great for you! Please check backtobox.net and write Us ! We are going to share our work with you
I'm loving Konami's Star Trek! Sounds and plays great.
Thanks! Enjoy :)
Great job on Star Trek 25TH Anniversary! Until now I couldn't find a emulated version that had the voices and extra sound effects of the original. And the color version of the artwork looks amazing!
Thanks! I'm glad you liked it.
Wanted to let you know about an inaccuracy on Turtle Bridge. Despite the manual saying the range of points per round trip is 2-12 depending on speed, the actual max is 10. In your simulation, the max is 11. This can be easily seen when the game first starts, and you can move as fast as possible, due to no turtles diving down yet.
Thanks for your feedback and helping to improve the accuracy of this simulation! I've updated the simulation of Turtle Bridge accordingly.
On Diamonds Hunt, on real hardware, when you hold right or left while jumping, the character will go to the held on direction at the very moment he lands back, in your simulation, he doesn't move at all after landing back unless you press a direction again.
Also, in the grotto, I noticed the snake can kill you, which is not possible on real hardware while you are in the grotto.
Would it be possible to fix these inaccuracies?
Thanks for your amazing work by the way!
Thanks for the feedback! I've created a topic for this in the community forum and uploaded a test build there with these changes for you to try out.
Very well replicated but there is one problem : in Diamonds Hunt (and probably other platformers) when you hold right or left while jumping, on the real device, the player character goes in the held down direction as soon as it touches the ground! But instead on your simulation, the character doesn't move when you hold a direction when jumping, so you have to press as soon as your character touches the ground instead of just holding and this makes you lose a little bit of time each times! It would be cool if you could change that so it's more accurate to the original gameplay! ;)
i never played yahtzee in my entire life..¡but thanks!
You're welcome. Enjoy!
Hi lupinoxp. You can message me through the discussion forum.
I love your version of the tomy sky attack! There is just one teeny tiney thing. On the original providing you don't miss on your bonus rounds the enemy ships are at full speed at 1,800 which yours matches up to, however I feel they need speeding up a bit at that level and pahaps fire at you little more often. Is there a chance of you making this change? If not it's cool but I have rolled the score over and got passed 10k lol. Cheers Matt
Thanks for your suggestion for improving the simulation. I've added a topic for this in the community forum and created a dev build with some changes to the difficulty progression for you to try out.
FREAKING. AMAZING!
Thanks! Enjoy :)
The Vtech triscreen Diamond Hunt, yet another great realization!!
Respect, my friend.
Thanks! Glad you enjoyed it.
This site is absolutely AMAZING! Keep up the great work.
Thanks! Enjoy :)
How to go to my collection?
Have you tried the "Add To Collection" link in the top right of this page?
yes
oh i just found it
thank
why u realese a game every 5 decades
Dude, what do you mean? There are over 100 games released here over the past two years... that's like one every week!
oh,i mean that he realese consoles that nobody knows and¿wheres my zelda game and watch?(im not hating it, is the best lcd game compilation ever)
ok
If possible one day put the brick game portable
yea..
se que podria sonar bien tonto pero ¿podrian añadir los juegitos de sega que vendian en macdonals?
IN INGLISH:I know it might sound really silly but could you add the little Sega games that they sold at McDonald's?
You can find simulations of a lot of them here :)
thanks
One of them can be played online here. ;)
NAMCO tambien saco algunos buenos titulos, entre ellos el Pac-Land, era genial. si lo pudieran recrear seria fantastico!!!
hola, les escribo desde Argentina. Excelente el trabajo que han realizado! es grandioso volver a jugar estos juegos, super realista!
Podrán incorporar juegos CASIO, como CRAZY BEE, CROSS FIGHTER, ETC.
Saludos y gracias
¡por fin alguien que habla español aqui!
Thanks for playing and for the great suggestions :)
can u put the zelda game and watch version plz
Is it possible to add the diagonal jump in Donkey Kong II? I think all these are wonderfully made but the lack of Diagonal Jumping, a technique I always use o real hardware really hampers my DKII experience, I'd gladly record a video and show you what I mean on real my real G&W DK II but my jump button hasn't been working right since January and while I wait for a friend to have some free time to repair it I've been trying to play this version instead, sadly it really throws me off because I can't jump diagonally, something I'm used to doing in Donkey Kong II since I was a kid. I tried it with both a controller and keyboard and it doesn't work.
Also I really love your version of the game's background image, absolutely phenomenal.
Oh that's interesting. I've created a test build with this behavior and posted a link to it in the community forum. Let me know on there if it works as you've described.
This is awesome, very impressive. I am impressed how you managed to emulate these, even down to using a unique UI, where as with normal downloader emulators just have you launch the game file. Highly recommend you check this out if you’re looking for retro stuff.
Thanks! I appreciate the feedback :)
Amazing!!
Thanks :)
Hello! I love RetroFab, and I really hope we get to see more in the future, but I did want to report 3 bugs I noticed. 1: Muting Game & Watches on mobile doesn’t really work that well, the audio still plays anyway. 2: Donkey Kong 3 randomly freezes. I don’t know if it’s my computer, but in the middle of the game, for no reason, DK3 just freezes! All I can do is open and close the Game & Watch. And 3: Balloon Fight’s miss system. In Balloon Fight, 100 points is 1 life, but even if I have over 100 points and get a miss (therefore letting me continue to play), the UI fades back in, as if the game was set to Time or ACL. This doesn’t let me pause the game. I hope these bugs can get fixed soon, as I absolutely adore your work (and that Balloon Fight is my favorite G&W lol)! I hope this isn’t too much trouble!
Thanks for the bug report. I'll see what I can do to fix them.
If you find any other bugs you can report them in the community forum.
The issue with Balloon Fight (wide screen and crystal screen) should now be fixed :)
Thanks for helping improve the quality of these simulations.
Thanks!
very cool
Thanks :) Enjoy!
Again, very nice job on Bart vs Homersaurus & Mario The Juggler. You keep impressing me, mate.
Thanks :)
Amazing, absolutely amazing. These games are great. My favorite games are definitely: POPEYE (Panorama Screen & Tabletop Series), DONKEY KONG (Multiscreen Series), ASTERIX (Ludotronic), SUPER MARIO BROS. (Crystal Screen Series & New Wide Screen Series).
Continue doing this, your work is amazing!!!
Thank you for your feedback!
It's much appreciated :)
This is amazing. Your work is absolutely incredible. Keep it up!!!
Thanks for playing!
Can you please please please PLEASE add "The terminator" Tiger handheld?? i'll give you a donation if you do
Thanks for the suggestion. If I find a copy of the instructions and a way to play it I'll definitely consider adding it :)
This is just next-level preservation, dude, keep going! Oh and add Game & Watch Collection 2 and maybe if it's possible add the DSiWare versions of some G&W games.
The games that were rereleased are: Ball, Chef, Donkey Kong Jr., Flagman, Helmet, Judge, Manhole, Mario's Cement Factory and Vermin. Sorry if that's too much for you 😅
Thanks for the suggestions. I'll consider them after I finish adding all the original Game & Watch titles.
Hi
This is so great!
And you have Climber! I found a bug that appears after level 5 when you meet the dragon. After that stage the dragon is always present when you are tying to catch the bird, and the sound is the dragon sound after that.
Best regards
Johan
Well done for making it past level 5! And thanks for the bug report.
If you find any other bugs you can post it in the community forum and I'll try to fix it for the next release :)
please do Mario The Juggler next.
Okay :)
You Know... I Know You Like Game & Watch Gallery For The Gameboy But What If We Try Super Mario Land For The Gameboy
Thanks for the suggestion but I've limited the Game Boy collection to just the Game & Watch related releases.
Ok
Amazing!!! I don't usually register on gaming sites but I just had to sign up and let you know your work is absolutely incredible. I've been waiting years for something like this. Keep up the great work!
Thanks for playing and welcome to RetroFab :)
Great job on "Connect Four", you nailed again.
Thanks :)
dude, this is so cool!
Thanks :) Enjoy!
the mind boggler is confusing
Yeah, it can be. Maybe try using the quick start option to get a game going quickly. Tap on the play icon in the toolbar and select 3 digit game. Then enter your 3 digit guess and press [ENTER]. The HITS tell you how many numbers are correct but not in the right place. The SINKS are how numbers are correct and in the right place. Keep entering numbers till you get 3 SINKS. It helps if you switch to the "collector" background through the options menu [F4]. It will show you each guess you made and the number of hits and sinks. Hope that helps.
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