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this is so cool

Thanks!

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Hi Itizso - the work you're doing here is absolutely amazing! I have a question for you - is there any way that you could create a simulation of the three Nintendo watch games that Nintendo released as promotion items in the early 90's? Here are YT videos for each of them:

Mario's Egg Catch -

Luigi's Hammer Toss -

Princess Toadstool's Castle Run -

I tried to find the instructions for you, but wasn't able to come up with much of anything - I hope that you'll be able to make recreations of these soon, as they're incredibly hard to find and would make a great addition to your collection here.

Thank you for all of the hard work you've done on this project so far - hope to hear back from you soon!

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Thanks for the suggestion! These look very interesting. I would need more resources to create an accurate simulation. If you post this in the discussion forum maybe someone in the community can provide the additional resources required to make simulations of these possible.

Hey Itizso, thanks for getting back to me about this! Just out of curiosity, can you give me a list of what materials you would need to create the simulation so that I can put a full list of them in the discussion forum? Thank you!

Hey I just found a bunch of information that I think will give you everything you need to make these - do you have an email address that I could send all of it to? If not, please let me know the best way to send all of the pictures and documents that I found over to you.

Thanks. That sounds great! If you create a topic in the community forum you can post links to the resources there. 

Not a problem - I created a post with a G Drive link that has all the information in it here:

https://itch.io/t/4900799/nelsonic-mario-watches-manual-scans-and-additional-gam...

Please let me know if this is at all helpful, as I'm hoping all of this info put together is enough to help you create these simulations!

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I genuinely can't believe you can emulate horrible LCD games. AVGN, thank you for exposing me to these horrible Tiger LCD games. The fact we can emulate them is the purest form of comedy the moment you factor in how powerful our PCs are compared to these LCD games. We have reached the bottom of the bin of emulation.

WE HAVE SONIC THE HEDGEHOG AND BLACKJACK!

I came here looking for the Nelsonic Tetris watch and found GOLD.
Thank you very much. I've been enjoying this a lot.

The 3D models and packaging are awesome, and the fact it remembers my PBs.

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Thanks for playing and for your feedback!

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I'm almost crying with nostalgia. I'd love to see more Tandy additions. Snoopy tennis is probably my favourite of all these because I remember owning it as a child and spending many hours on it. Much thanks to the developers for providing this. 💕 

Thanks for playing! Be sure to hit the follow link to be notified of new additions. Hopefully I'll add some more Tandy games in the future.

This is one of the most incredible things I've ever seen. The amount of work that went into this is staggering to think about. Truly impressive. Thank you for all your hard work on preserving these games for future generations to enjoy! 

Thanks for playing and for the kind feedback. 

Wow 

Thanks!

These Game & Watch recreations are fantastic. Only issue I have so far is that I for some reason can't see the screen when playing the Table Top or Panorama Screen games, but that could entirely just be my funky browser being funky, not sure. Otherwise, keep up the great work!

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Thanks for playing! The Table Top and Panorama simulations use a shader to simulate the mirror on these devices which is probably what your browser is having trouble with. Maybe reducing the quality setting to standard or low definition might help.

Awesome work on Sonic for Tiger! I do have one small bit of feedback: in addition to moving forward by holding the "right" button down, normally you're also able to just tap it to instantly move forward one step, which comes in handy when they introduce lava in later levels. (Pretty sure movement by mashing "right" is still speed-capped the same way holding the button down is, though.)

Thanks! I've updated the build now so if you tap the right button you'll move one step forward immediately, but kept it speed-capped so if you mash the right button you don't move any faster than when holding it down.  Thanks for helping to improve the quality of this simulation.

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